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CONFIG.DOC
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1997-05-09
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CONFIG.DOC Page 1
╒═════════════════════════════════════════════════════════════════════════╕
│ The Magic Gate version 1.08 │
│ Documentation May/June '97 │
│ (C) Copyright 1995, 1996 All Rights Reserved │
│ Joseph O'Connor │
╘═════════════════════════════════════════════════════════════════════════╛
This game may be distributed in its original, unmodified form as
long as no money is made off of it. Please do not include the contents
of this archive in any CD, collection, or whatever without express written
permission of ME!
I have decided that at this point there are enough ways to customize TMG
that it deserves its own documentation. This is where I will update all
the different flags that are being used within the game to give each sysop
greater flexibility with the running of their game.
─═════════════════════════════════════════════════════════════════════════─
MAINFLAG.DAT :
In this file contains all the flags for the main portion of the game as
well as all the installed scripts in the game.
First: The main flags section {@#FLAGS} is used to hold the global flags
that are accessed by the main game and/or any script that is written.
I have begun using this section to store game modifications so as not to
disturb the game files structures.
There are several flags that can be put in/modified here that will affect
the way the gameplay goes. They are:
CHECK_FREQUENCY
AUTO_FREQUENCY_ADJUST
─════════════════════════─
Check_Frequency is the number of loops the program will perform before
checking for online-messages and/or mail. The default is 45
Auto_Frequency_Adjust should be 1 if it is there. This flag tell the game
to adjust Check_Frequency as it sees fit, and will try to space all checks
for messages/mail at 15/100s of a second apart.
PFIGHT_LEVEL_DIFFERENCE
─════════════════════════─
This is the number of levels apart two characters must be to fight each
other. The default is 3.
CONFIG.DOC Page 2
─═════════════════════════════════════════════════════════════════════════─
MAX_RANDOM_EVENTS
NUM_EVENTS_RUN
RANDOM_EVENT_PERCENTAGE
NUM_EVENTS_CALLED
─════════════════════════─
Max_Random_Events is the max. number of random events that will be run in
a day (it is possible to run less). The default is 2.
Num_Events_Run is the number of events that have already been run that day.
If it is equal to Max_Random_Events then no more events will be run that
day. There is no default, as this is a calculated flag.
Random_Event_Percentage is how frequently the random events occur. This is
supposed to be a very low number as the random events span out over the
course of an entire day. The default value is 0.00002
Num_Events_Called is the number of times the random number has been under
Random_Event_Percentage that day. There is no default as this is a
calculated flag.
MAX_BOARD_MESSAGES
─════════════════════════─
This flag will determine how many messages to leave on a board before it
will begin weeding them off. The default is 14.
MOB_DIFFICULTY_MULT
─════════════════════════─
This flag allows you to adjust a mobs difficulty on a universal basis.
This does not modify the creature files themselves, but does the
calculations internally before each fight. A number here greater than
1 makes the creatures more difficult to defeat while a number less than
1 makes the creatures easier to defeat. Any decimal value is valid here.
The default value is 1